Jars of water can be thrown and enemies can be lured into these puddles, allowing the player to throw a shock grenade into it and shock all enemies that may be standing in the puddle while using smoke bombs allow the player to move undetected. Utilising these throwables is required to eliminate the corrupted, zombie-like enemies that roam the environment. Scattered along the way are crafting components which can be found to create throwables such as smoke bombs and shock grenades. Four of these can be visited in any order while two are locked until later, with no indication of which until the player attempts to interact with its fast travel point.Įxploring an old apartment building, prison, sports stadium, theme park, town and a plane wreckage in search for a single heat ray component in each is the objective of each mission. The extremely brief 2-3 hour experience sends Jack to six locations that are all accessed from an underground tunnel system where his base resides. The story of Darker Skies lies exclusively in its premise and conclusion, with no cutscenes or a single character interaction to provide any context as to why Jack is building the heat ray, how he knows how to do so and why the task lays with him.
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